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Three Pokémon Titles That Were Denied the Appreciation They Deserved

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching franchise is about as ubiquitous gaming titles around. Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent frenzy around trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried under the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu

AG
By

Angela Garcia

A tech journalist and digital lifestyle enthusiast with over 8 years of experience testing gadgets and exploring emerging technologies.

Bright Vippoint

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